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Fix redundant check in destroy_socket.

Add an extra check to the connection thread to fix the message being sent when socket_destroy is called on GameModeExit.

Fix redundant check in destroy_socket.

Add an extra check to the connection thread to fix the message being sent when socket_destroy is called on GameModeExit.
}
m_pSocketInfo[socketid].active_thread = false;
m_pSocketInfo[socketid].listen = false;
m_pSocketInfo[socketid].max_clients = 0;
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Wouldn't setting this to 0 satisfy the for (line 186) loop's stopping condition even before its first iteration?

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Fixed, thanks!

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3 participants